Super Mario: Star World

Super Mario Star World is the upcoming remake of Super Mario Star Road, one of the most popular SM64 Hacks, being developed by SKELUX. In addition to the improved graphics SM64DS provides, Super Mario Star World will also have more content than Super Mario Star Road.

SKELUX will also be replacing most SM64DS content with new features, such as restyling Blue Coin Switches to look like P-Switches.

Demo
Main article: Mario's Holiday

Mario's Holiday is a demo/prequel for Super Mario Star World, which takes places in a hub area called the Sky Land Resort VIP Area, two main courses called Frosty Fair and Bob-omb Cruiser, and one side course called Starry Grasslands. Mario's Holiday has 26 Power Stars.

Controls
New controls present in Super Mario Star World include rolling from Super Mario Odyssey, which replaces slide-kicking and underwater ground-pounds.

Playable Characters
The player starts their journey as Mario, although Luigi is also a playable character in Super Mario Star World, but he isn't available from the start of the game, as he will be locked inside of Mario's house. The player will have to buy Mario's House Key in the shop in order to unlock the house, where Luigi will be waiting inside. After talking to Luigi, you will switch places and play as him, with Mario presumably taking his place as an NPC.
 * Mario
 * Luigi

Yoshi and Wario have been removed from the game, although the former may make a playable appearance in some missions.

New and Improved Power-Ups
The following Power-Up Switches are confirmed to be returning:
 * Red Switch (Wing Feathers)
 * Green Switch (Rainbow Stars)
 * Blue Switch (Vanish Mushrooms)
 * Yellow Switch (Double Cherries)

Wing Feather
The Wing Feather from Super Mario 64 DS will return, behaving the same as in the original game. Wing Feathers will be obtained from Red !-Blocks, which will become solid after the Red Switch is pressed.

Rainbow Star
Once again, another classic power-up shall be returning. It is the Rainbow Star from the Super Mario Galaxy Series, which will be replacing the Metal Cap from Super Mario 64. It will have the standard invincibility and speed boost, but now gives you the ability to walk on water that Luigi had in Super Mario 64 DS. Rainbow Stars will be obtained from Green !-Blocks, which will become solid after the Green Switch is pressed.

Vanish Mushroom
The new Vanish Mushroom turns you transparent, which will be replacing the Vanish Cap from Super Mario 64 but with the same abilities, such as passing through certain walls. Vanish Mushrooms will be obtained from Blue !-Blocks, which will become solid after the Blue Switch is pressed. However, SKELUX also stated that he designed it with eyes because it is a different power-up than the Boo Mushroom from the Super Mario Galaxy Series.

Double Cherry
The Double Cherry will be making a reappearance from Super Mario 3D World. They will create a clone of the player and they behave similarly to those from said game. One of the In-Course Areas, the Clone Chamber, which is located in Starlight Runway, features the Double Cherry.

Mega Mushroom
The Mega Mushroom from Super Mario 64 DS will make a reappearance, and will work like in the original game. The way of obtaining Mega Mushrooms is currently unknown.



Modes
There are going to be 3 to 5 different modes for each main course (the comets will not be featured in every course at first, but might be added in updates):
 * Introduction: the introduction to the course with backgrounds, models, weather, and Power Stars being changed.
 * Classic: a Super Mario Odyssey-like collect-a-thon without filler Power Stars or ones that take you out of the level.
 * Time Attack: a score based mode in which the player aims to collect as much points as they can within the time limit of 1 minute, the player can increase this timer by gaining points. This mode also acts as the replacement for the 100 Coin Stars.
 * Green Comet
 * Purple Comet

Courses
Note: this list is incomplete as not every course has been revealed yet.

Graphics Streamlining
SKELUX has implemented a feature into the game called Graphics Streamlining, which enables maximum quality backgrounds and textures for emulator and PC users and the highest possible quality textures for hardware users.

Scrapped Content
Due to SKELUX experiencing several health issues, many features of Super Mario Star World have been scrapped.

Arc 2
The second arc, taken from the cancelled game Super Mario Star Road 2, which SKELUX was making before planning to incorporate its story arc into Super Mario Star World, had been announced during the summer of 2018, but he had been planning it for more than a year earlier. It is unknown how many courses there would've been in the second arc.

The second arc's final boss, SKELUX's avatar, a Chain Chomp, was planned to be quite literally the largest boss ever in any Mario game, also having the ability to teleport. It might have been the threat that was hinted at in Mario's Holiday, as one of the Signposts of Future Predictions read the following: "A new threat....The entire world, could it be in danger?". The second arc would've had two endings instead of one. Neither of them would've been good, but, rather, one would've been bad and the other would've been sad, but less bad.

These 4 side courses from Super Mario Star Road 2 might have been planned to be included in the second arc:
 * Cloudtop Citadel
 * Sound Step Seas
 * Autumn Airway
 * Breezy Boardwalk

Course 16 & 17
Course 16 was going to be a main course with a city theme, since he already finished the course model, SKELUX stated that he might add this course in an update, or add it with simpler stars. This was hinted at in Mario's Holiday, as one of the Signposts of Future Predicitons read the following: "A 16th stage....A large new world will be visited?"

Course 17 was planned to be a really creepy and haunted main course, SKELUX confirmed that this course has no chance of making it into the game.

Bowser's Forest Maze
Bowser's Forest Maze was intended to be an in-course area for Piranha Plant Pond.

Demo 2: Mario's Detour
Mario's Detour was planned to be a second demo for Super Mario Star World. This demo would have been a sequel to Mario's Holiday.

Yoshi
There was going to be a modified rideable Yoshis in the game, which would've replaced his playable role. Different colors of Yoshi were planned be in the game and would've been found in colored eggs. The way you would've obtained the various Yoshi eggs is unknown. Each colored Yoshi would've had a unique ability, similar to those from Super Mario World.

New Playable Character
There was a chance that another playable character would be appearing in Super Mario Star World, though it is unknown who they were going to be. One of the Signposts of Future Predictions from Mario's Holiday read the following: "Someone else....They look a bit like Mario, or Luigi....Who could it be?".



Costumes
Costumes for Mario to change into were going to be present in Super Mario Star World, as one of the Signposts of Future Predictions from Mario's Holiday read the following: "Costumes....Mario learns some fashion sense!" However, it is unknown if costumes could've been found and/or purchased through means other than the Shop

Shop
There was going to be an Item/Costume Shop where players could spend their coins and lives in exchange for items and costumes. The Shop is located inside of the ? block in the new hub world area but it's unknown what items it would have had for sale.



Minigames
SKELUX has stated that was planning to add in 10 new and modified unlockable minigames playable through arcade machines. These would've had themes based on the courses that they are unlocked in, such as the Chucking Competition from Chuckya Harbor.

Trivia

 * Development on Super Mario Star World has gone on for more than 8 years while Super Mario Star Road was finished in 2 years.
 * Super Mario Star World features an Anti-Cheating System, where the game won't allow any cheat to be used. The main reason for this was to prevent people from using it to find big secrets and stealing the game's assets without permission.
 * Super Mario Star World features a self-error-handling system that prevents most crashes.
 * Mario's Cap might not be available from the start of the game, as seen in multiple screenshots and YouTube previews. It might have to be recollected in Creepy Coast Cave, as shown in an image, which would make sense as something will have to replace the purpose of said area due to the Green Switch being in another location.
 * Coins and lives are saved to your save file, and maximize at 9,999 and 99 respectively