Collision Map (KCL) and Collision ID (CLPS) Editing

Collision in SM64DS is defined by a format called KCL, which can be edited for each level through the main window, and for objects through the model/collision map importer/exporter. The collision numbers for each plane and/or material are defined through the CLPS of each level, which can be modified through the CLPS tab in the level editor. Each row symbolizes a different CLPS ID in the level, and each column symbolizes a different type of property for the IDs. Each ID can have its properties modified as specified in this document to achieve a certain effect for the surface, such as the sounds that play when stepping on the collision, and/or the particles that spawn from the bottom of the character when walking on it.